Heavy Duty Crane developed for Unreal Development Game Engine
- 3ds max was used for modeling
- UV's were developed using 3ds max's UV solver interface
- Rendering was done in 3dsmax using V-Ray with a standard Shading network
- Developed for the Unreal Development Game Engine
Low Resolution Model Developed using 3DSmax
- 3ds max was used for modeling
- Photoshop was used for texturing
- UV's were developed using 3ds max's UV solver interface
- IRay with in ZBrush was used for rendering and turntable
Crane Developed for Unreal Development Game Engine
- 3ds max was used for modeling
- Photoshop was used for texturing
- UV's were developed using 3ds max's UV solver interface
Component Developed for Courseware

This component was developed using 2023 3ds max and VRay for rendering. I focuse my attention and work towards the complex shading network of materials offering a more realistic look. The model was developed by a previous artist working for LSI at Cecil Field. This would in turn be rendered as imagery for students learning the material needed to work on or use this device/component.
Mixed Media
Low Poly Fire Extinguisher

- 3ds Max was used .
- Developed for the Unreal Game Engine.
- Shows the development of taking a high-resolution model and reducing its poly count for low-resolution assets for game implementation.
- Photoshop was used for the development of the Decals/ Textures.
Quick 3d Model for game implementation
Glass Rack Roller
- 3DSMax
- Substance Painter
- After Effects
Maya Facial Audio Exercise

- Modeling - 3ds Max
- Lighting - Quick Renderer
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