Heavy Duty Crane developed for Unreal Development Game Engine

  • 3ds max was used for modeling 
  • UV's were developed using 3ds max's UV solver interface
  • Rendering was done in 3dsmax using V-Ray with a standard Shading network
  • Developed for the Unreal Development Game Engine

Low Resolution Model Developed using 3DSmax 

  • 3ds max was used for modeling 
  • Photoshop was used for texturing
  • UV's were developed using 3ds max's UV solver interface
  • IRay  with in ZBrush was used for rendering and turntable

Crane Developed for Unreal Development Game Engine

  • 3ds max was used for modeling 
  • Photoshop was used for texturing
  • UV's were developed using 3ds max's UV solver interface

Component Developed for Courseware

This component was developed using 2023 3ds max and VRay for rendering. I focuse my attention and work towards the complex shading network of materials offering a more realistic look. The model was developed by a previous artist working for LSI at Cecil Field. This would in turn be rendered as imagery for students learning the material needed to work on or use this device/component. 

Mixed Media

Low Poly Fire Extinguisher

  • 3ds Max was used .
  • Developed for the Unreal Game Engine.
  • Shows the development of taking a high-resolution model and reducing its poly count for low-resolution assets for game implementation. 
  • Photoshop was used for the development of the Decals/ Textures.

Quick 3d Model for game implementation

Glass Rack Roller 

  • 3DSMax 
  • Substance Painter
  • After Effects

 

Maya Facial Audio Exercise

  • Modeling - 3ds Max
  • Lighting - Quick Renderer

 

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